DigePige

Platform for commerce information sharing


  • Mobile experience, Locative, Non-mediated economical transactions
  • Milan (IT) - Domus Academy, February 2007

DigePige is a m-commerce mobile application which aims at creating and empowering organized network of consumers in a mutual help perspective. It consists in an enabling platform that allow to share consume informations: buyers, sellers and contributors can use the application to coordinate private commercial transactions or suggest discounts, special offers and generic conveniences.


Brief / Concept

DigePige is featured as a location-based platform that allows users to access on-the-fly to informations related to the surroundings and to obtain more details about them. Being the trust an important factor in economics, every contributor is rated by others to create a qualitative ranking that better can orientate general intentions between subscribers.

Share: it gives the possibility to share informations both about available second-hand products or about suggestions on discounts and special offers. Consumer-oriented: the application aggregates a number of information sources from the consumer community to support more efficient decision-making processes. Location-based: it leverages on the GPS receiver of modern handsets in order to associate the information to the physical space. Context-awareness: the application shows in real-time suggestions and product offers that are located in the surroundings with further functions to make DigePige guiding you to the point of interest. Sustainability: A sustainable system is an integrated network of people, products, services and infrastructures that is consistent with the fundamental principles of - Use what exists, Minimize mobility, Integrate and share, Empower individuals & communities, Develop flexible networked organizations

Design Process

The project was developed in 3 weeks during the “Mobile Apps Workshop” during the MA Interaction Design in Domus Academy / IDI in partnership with IconMediaLab. During the design process, the first research phase focused on the state-of-the-art of the mobile applications arena. The concept generation was iterated twice according to critics and comments that were received during class reviews. In the last phase, a software prototype was developed in Flash / Actionscript and tested with potential users.

Role


  • Concept generation
  • UI design
  • Flash prototype
  • Usability tests

Sponsors


  • IconMediaLab

Credits

Yun Chen Chang, Jee Youn Moon, Ka Lung Pang

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