tinktank
  • Diary
  • Categories
  • About
  • Contact
  • Projects
  • Search
  • Things That Don't Fit Elsewhere [ 1 ]
  • Locative [ 4 ]
  • Insights [ 0 ]
  • Design Research [ 1 ]
  • Environment [ 2 ]
  • Civic [ 3 ]

  • Locast Civic Media

    Mobile street reporting & participatory journalism platform

    Integrated platform that combines mobile and web applications to enable users authoring mobile media, disseminating content and creating local conversations. Locast provides tools to involve individuals in local and community-oriented activities such as civic engagement, participatory journalism and citizen ethnographies.
  • in.fondo.al.mar

    Interactive information visualization

    in.fondo.al.mar (under the sea) is a data-driven journalistic and information visualization project which offers a toolkit to investigate a series of sinking incidents in the Mediterranean Sea - during the last 30 years - involving ships suspected of having carried toxic and radioactive waste.
  • Locast Travels

    Location-based media & travel experience

    Locast Travels consists in a articulated platform that combines a distributed web application, a location-based mobile application and a wearable device to support the entire travel experience. With its rich toolbox, Locast Travels improves each of the 4 phases in the travel experience: Trip organization, Travel to destination, Visit, Post-visit.
  • Greenwheel

    Smart mobility & ubiquitous computing scenarios

    A combination of bike hardware and mobile device software, integrated to make a new platform and provide innovative sustainable mobility services. The Green Wheel can serve as a base technology for a number of purposes, such as power micro-generation, distributed urban sensing, virtual rack bike-allocation, and peer-to-peer shipping.
  • Connected Home

    Envisioning the Connected Home in the future

    The Connected Home of the future will incorporate an integrated approach to buildings and their interaction with occupants, the local community, and beyond. The scenario shows smart energy solutions, automated services and efficiency measures to aid citizens lead more sustainable lives within their communities.
  • A day at MIT with NFC

    NFC technology in everyday life

    NFC is a wireless communication technology that allows devices to exchange data over short distances. Currently used in contexts such as mobile payment or convenient public transportation ticketing, the true potential of the technology has until now remained unexplored. A number of future usage scenarios for NFC were imagined during everyday life of college students in MIT campus.
  • Ride.Link

    Wearable media for social sustainability

    New forms of social and civic engagement emerge, leading to greater environmental and social sustainability. An open question is how institutions and citizens can use technology to better trust one another. Ridelink project explores these opportunities by allowing young people to self-organize into ridesharing pools using wearable, networked, breathalyzer bracelets.
  • Le Voci della Pressa

    Memory of the industrial archeology in Modena district

    Fiorano Modenese is an Italian industrial district renown for the production of high-quality ceramics. The Museo della Ceramica di Fiorano exhibits core elements of the industrial process together with the histories of immigrants that moved to this area to work in the industry, the social life and the trades’ struggles in the 50s and 60s.
  • This or That

    Mobile social shopping

    Mobile computing presents new opportunities for bringing online interactions into the physical world. In the context of shopping, technology allows buyers to connect with each other, enhancing the socialisation in the shopping experience. ToT explores how social networks, location-based systems, instant blogging, and ubiquitous computing enable next-generation of m-commerce applications.
  • Dinamo | complesso plastico

    Experience on Made in Italy collective imagery

    Dinamo | Complesso plastico is a participative environment that focuses on the imagery of Made in Italy in the world and promotes the construction of a collective storytelling by using a set of tangible interfaces for editing operation: choose, cut, paste.
  • That’s Alcohol

    Breathalizer 2.0

    That's Alcohol is a prototype for playful breathalyzers that was designed and deployed during Milan Design Week 2007 (That's Design exhibition - from where the project title took inspiration). It consists in an interactive installation that translates the alcohol in visitors' breath into a tangible and intuitive visualization through colorful spring-puppets.
  • The Bubbies

    Robot assisted play

    The Bubbies is a toy-family of four robotic balls, designed to support therapy play activities among children with different levels of cognitive development and abilities. Each toy offers specific features that aim at creating a wide range of interactive situations based also on identities and a set of behaviors that can be enabled/disabled or expanded according to the particular context and the overall activity goals.
  • DigePige

    Platform for commerce information sharing

    DigePige is a m-commerce mobile application which aims at creating and empowering organized network of consumers in a mutual help perspective. It consists in an enabling platform that allow to share consume informations: buyers, sellers and contributors can use the application to coordinate private commercial transactions or suggest discounts, special offers and generic conveniences.
  • Memoria Historica de la Alameda

    Collective memory of recent Chilean history

    Memoria Histórica de la Alameda is a participatory and site-specific performance held in Santiago de Chile. It consists in a DIY locative media platform named Cultural Luggage loaded used to explore on-site content related to the recent Chilean history ranging from the beginning of 19th century to our days.
  • Transdanube

    A networked object

    TransDanube is a networked object. It consists in a home-made boat equipped with geo-positioning electronics and environmental sensors that floats randomly along Danube river according to its unpredictable flow. TransDanube constantly sends updates on its location and informations on the environment being crossed in a certain moment.
  • Deriva en Santiago

    Psychogeography experience in Santiago de Chile

    Blindfolded and confused by pre-recorded urban noises, brought by unknown people through unknown city outskirts of Santiago de Chile, abandoned in strange and uncertain places. This is the experience in which the participant to Deriva en Santiago is taken into before to make his way back without using public transports or asking for informations.
  • Random Messenger

    Augmenting common objects

    Keyboard hacking is a cheap and quick way to create effective early prototypes. In this workshop, a keyboard was taken apart and modified in order to augment a common dust bin and make it behave as an unexpected message repository.
  • Cultural Luggage

    A DIY locative media platform

    Cultural luggage is a DIY wearable locative-media system, designed to support geo-referenced explorations in the urban space.
  • Orama

    A collaborative narration for contemporary flaneurs

    Orama is a collaborative platform that supports the creation of shared spatial narrations of cities, districts, places. It is intended to interface and map the interconnected works of a series of individual artists and groups interested in building a shared representation of a space they live in, explore and want to re-imagine.
© 2011 tinktank. All Rights Reserved.